A Guide to Understanding The Cheerleading Worlds Scoresheets

Updated April 23, 2024

The Cheerleading Worlds 2024 is set for April 26-29, 2024, and scoring will be one of the biggest conversation points of the weekend.  Not only does the Cheerleading Worlds use a different scoresheet, but they also utilize a distinct scoring methodology. The Cheerleading Worlds scoresheets are comparative and allow judges to credit teams for doing harder skills with better technique. The United Scoring System used by Varsity All Star and many other popular event producers is much more structured than the USASF and IASF scoresheets. If you’d like to learn more about the United Scoring System, you can view our guide from the 2022-2023 season here.

Comparative Scoring

The USASF and IASF scoresheets use comparative scoring, which means that scores are relative to performances at the day’s event compared to other teams in your division and level. In most sections, you must perform a certain number of skills to enter a specific score range. After you enter a range, it is at the judging panel’s discretion to give an ordinal ranking compared to the other teams within a division for each category. Comparisons are for the same day only and will reset the following day. Therefore, comparing a prelims score to a semi-finals score to a finals score is not helpful. Each day is its own competition. 

This is very different from the United Scoring System. The United Scoring System outlines how to win points in each section. First, you must perform enough skills to enter a specific range, and then in many sections, you’re awarded drivers based on how difficult those skills are. The difficulty section is more or less objective. In the execution and technique section of the United Scoring System, a team starts with the maximum number of points, and judges deduct based on widespread issues within that section. While it is subjective, it is pretty straightforward. 

Increased Ranges

The USASF/IASF ranges are much larger than the United Scoring System’s.  Increased ranges allow judges to separate teams based on how difficult they perceive their skills. While the United Scoring System only allows judges to award a subjective difficulty score for the pyramid, the USASF and IASF scoresheets enable judges to do this for every section. Scores are not tied to individual skills but rather how difficult or well-executed those skills are compared to a team’s competitors that day. 

Quick Breakdown of Scoring Considerations

  • Comparative scoring – scores are relative to performances at the day’s event compared to other teams in your division and/or level.
  • Points are awarded in tenths (1/10)
  • Score comparisons reset from day to day
  • You can expect score fluctuations from day to day
  • Synchronized tumbling is defined as passes that are intended to start and finish at the same time with more than one athlete. They do not need to be the same skills.
  • Jumps and standing tumbling are judged separately, even if they are connected (IASF only)
  • The IASF scoresheets are also used for international divisions at The Summit.

How Judging Panels Are Set Up

  • 7 Worlds Panels
  • 9 Judges Per Panel
  • 28 Building Judges – 4 Per Panel
  • 14 Tumbling Judges – 2 Per Panel
  • 14 Overal Judges – 2 Per Panel
  • 7 Quality Judges – 1 Per Panel
  • 3 Venue Head Judges

USASF vs. IASF Scoresheets

The USASF and IASF are also different from one another. IASF emphasizes building skills, including Stunts, Pyramids, Tosses, and Building Creativity, and USASF’s scoresheet assigns similar point values for building and tumbling. However, USASF’s 2024 scoresheet puts more emphasis on stunting than in 2023. 

USASF (170 Points)

  • Building – 55.88%
  • Tumbling & Jumps – 29.41%
  • Overall/Choreography – 14.71%

IASF – Tumbling Divisions (150 Points)

  • Building – 66.67%
  • Tumbling & Jumps – 13.33%
  • Overall/Choreography – 20.0%

ISASF – Global Divisions (160 Points)

  • Building – 62.5%
  • Tumbling & Jumps – 12.5%
  • Overall/Choreography – 18.75%
  • Cheer – 6.25%

IASF – Non-Tumbling Divisions (135 Points)

  • Building –  74.07%
  • Jumps – 3.7%
  • Overall/Choreography – 22.22%

USASF 2023 vs. 2024

USASF changed the Worlds 2024 scoresheet, increasing the possible score from 150 to 170. However, it’s more important to look at how the percentages for each category changed. There is now a more significant emphasis on stunts, a smaller emphasis on tumbling, and a minor adjustment to the overall categories. See the change breakdown below. 

  • Total Points: 170 vs 150 in 2023 = +20 point change
  • Building – 55.88% vs. 43.3% in 2023 = +12.58% change
  • Tumbling & Jumps – 29.41% vs. 40% in 2023 = -10.59% change
  • Overall/Choreography – 14.71% vs. 16.7% in 2023 = -1.99% change

Table of Contents

Where to Find Each Scoring Document

This guide is intended for entertainment purposes only. Please find the official scoring documents available on USASF and IASF’s websites below. 

USASF – Level 6

Total Points: 170

USASF Scoring Breakdown - Cheerleading Worlds 2024

USASF Stunt (40 Points)

Teams will score in the high range (12-20) when a majority of athletes perform level-appropriate skills. Within the high range, a team will receive a score based on how other teams perform in their division on that day. Coed teams must perform at least one single-based or assisted single-based stunt to score above a 16. While you only need a majority to enter the high range, one of the biggest difficulty considerations is minimal use of bases, which means more stunts in the air.  

Stunt Difficulty – All Girl (20 Points)

  • 0 Points – No skills performed
  • 1-12 Points – Less than a majority of the athletes perform level-appropriate skills
  • 12-20 points – A majority of the athletes perform level-appropriate skills

Stunt Majority Definition

  • Based on 4-person stunt groups
  • The Majority is determined by dividing the total number of athletes by 4, dividing by two, and then adding one group. (Total Athletes / 4) / 2 + 1 = Majority. You round down if there is a decimal. 
  • Example: 38 athletes / 4 = 9.5 stunt groups divided by 2 equals 4.75 plus 1 equals 5.75, and then you round down to 5.
  • Stunts are cumulative throughout the routine

Stunt Difficulty Scoring Considerations Once in Range

  • Skill degree of difficulty
  • Team participation percentage
  • Minimal use of bases
  • Variety of load-ins, dismounts, and transitions
  • Additional skills and skill combinations may increase your score within a range (includes non-level appropriate skills)

Stunt Difficulty – Coed (20 Points)

  • 0 Points –  No skills performed
  • 1-12 Points –  Less than a majority of the athletes perform level-appropriate skills
  • 12-16 Points – A majority of the team performs level-appropriate skills. No single-based or assisted single-based stunts were performed.
  • 12-20 Points – A majority of the athletes perform level-appropriate skills, and the team performs single-based skills and/or a combination of multi-based and single-based stunts.

Stunt Difficulty Scoring Considerations Once in Range:

  • Skill degree of difficulty
  • Team participation percentage
  • Minimal use of bases
  • Variety of load-ins, dismounts, and transitions
  • Additional skills and skill combinations may increase your score within a range (includes non-level appropriate skills)

Stunt Technique (Both All Girl and Coed) (20 Points)

Compared to levels and division expectations.

  • 0 Points – No skills performed
  • 1-12 Points – Skills performed with below-average execution, stability, flexibility, and synchronization
  • 12-18 Points – Skills performed with average execution, stability, flexibility, and synchronization
  • 18-20 Points – Skills performed with above-average execution, stability, flexibility, and synchronization

USASF Pyramid (40 Points)

As is the case with Stunts, when teams perform level-appropriate skills with at least two structures, they will score in the high range (12-20). Judges will assign a score compared to the other teams’ pyramid skills and execution. 

Pyramid Difficulty (20 Points)

  • 0 Points – No skills performed
  • 1-12 Points – No level-appropriate skills and/or less than two structures
  • 12-20 Points – Level appropriate skills and at least two structures

Pyramid Difficulty Scoring Considerations Once in Range

  • Skill degree of difficulty
  • Team participation percentage
  • Minimal use of bases
  • Variety of load-ins, dismounts, and transitions
  • Additional skills and skill combinations may increase your score within a range (includes non-level appropriate skills)

Pyramid Technique (20 Points) 

  • 0 Points – No skills performed
  • 1-12 Points – Skills performed with below-average execution, stability, flexibility, and synchronization
  • 12-18 Points – Skills performed with average execution, stability, flexibility, and synchronization
  • 18-20 Points – Skills performed with above-average execution, stability, flexibility, and synchronization

USASF Tosses (10 Points)

To enter the high range (4-5 points), a majority of the team must perform a level-appropriate toss. As you will see listed under the scoring considerations, if a team performs additional skill combinations, it may increase your difficulty score. 

Tosses Difficulty (5 Points)

  • 0 Points – No skills performed
  • 1-3 Points – Tosses are thrown, but none are level-appropriate
  • 3-4 Points – Less than a majority of the team perform a level-appropriate toss
  • 4-5 Points – A majority of the team performs a level-appropriate toss

Tosses Majority Definition

  • Based on 5-person stunt groups
  • The Majority is determined by dividing the total number of athletes by 5, then dividing by 2, and then adding one group. (Total Athletes / 5) / 2 + 1 = Majority
  • Example: 38 athletes / 5 = 7.6 stunt groups divided by 2 equals 3.8 plus 1 equals 4.8, and then you round down to 4. 
  • Tosses are cumulative throughout the routine

Tosses Difficulty Scoring Considerations Once in Range

  • Skill degree of difficulty
  • Height
  • Variety
  • Percentage of team participation
  • Additional skills and skill combinations may increase your score within a range (includes non-level appropriate skills)

Tosses Technique (5 Points)

  • 0 Points – No skills performed
  • 1-3 Points – Skills performed with below average execution, stability, flexibility, and synchronization 
  • 3-4 Points – Skills performed with average execution, stability, flexibility, and synchronization 
  • 4-5 Points – Skills performed with above-average execution, stability, flexibility, and synchronization 

USASF Building Creativity (5 Points)

Building judges look at every single building skill from the start of the routine to the end. They’re looking for unique and interesting skill combinations. 

  • 1-2 Points – Below average innovative, visual, unique, and intricate ideas in level and non-level appropriate – considered for all stunts, pyramids, and tosses
  • 2-4 Points – Average innovative, visual, unique, and intricate ideas in level and non-level appropriate – considered for all stunts, pyramids, and tosses
  • 4-5 Points – Above average innovative, visual, unique, and intricate ideas in level and non-level appropriate – considered for all stunts, pyramids, and tosses

USASF Jumps (10 Points)

Jumps are not required to be connected, however connected jumps are a consideration in driving the difficulty score. 

Jumps Difficulty (5 Points)

  • 0 Points – No jump skills performed
  • 1-3 Points – Two or fewer jumps were performed
  • 3-4 Points – Less than a majority of the team performed three jumps
  • 4-5 Points – A majority of the team performed three advanced jumps

Jumps Majority Definition

  • Half of the total athletes plus one
  • 38 Athletes / 2 = 19 + 1 = 20
  • Jumps are cumulative throughout the routine

Advanced Jumps Include:

  • Herkie
  • Herdler
  • Toe Touch
  • Pike
  • Double Nine

Jumps Difficulty Scoring Considerations Once in Range

  • Percentage of team participation
  • Synchronization
  • Variety
  • Connected jumps
  • Configuration (to include quantity, choreography, etc.) 

Jumps Technique (5 Points)

  • 0 Points – No skills performed
  • 1-3 Points – Skills performed with below-average execution, flexibility, and synchronization
  • 3-4 Points – Skills performed with average execution, flexibility, and synchronization
  • 4-5 Points – Skills performed with above-average execution, flexibility, and synchronization

USASF Standing Tumbling (20 Points)

Synchronized tumbling is not required to enter any range, but it is taken into consideration because it is considered more difficult and demonstrates that athletes are not being recycled. 
 

Standing Tumbling Difficulty (10 Points)

  • 0 Points – No skills performed
  • 1-6 Points – Less than a majority of athletes perform one level-appropriate standing tumbling pass
  • 6-10 Points – A majority of the athletes perform one level-appropriate standing tumbling pass

Standing Tumbling Majority Definition

  • Half of the total athletes plus one
  • 38 Athletes / 2 = 19 + 1 = 20 athletes
  • Standing Tumbling is cumulative throughout the routine

Standing Tumbling Difficulty Scoring Considerations Once in Range

  • Skill degree of difficulty
  • Percentage of team participation
  • Specialty combination/creativity, including jump/tumble combinations
  • Synchronization 
  • Variety
  • Additional skills and a combination of skills (non-level appropriate included) may increase your score within a range

Standing Tumbling Technique (10 Points)

Compared to levels and division expectations. 

  • 0 Points – No skills performed
  • 1-5 Points – Skills performed with below-average execution and synchronization
  • 5-9 Points – Skills performed with average execution and synchronization
  • 9-10 Points – Skills performed with above-average execution and synchronization

USASF Running Tumbling (20 Points)

Like the Standing Tumbling section, Running Tumbling does not require synchronization to enter the high range. However, synchronization and other difficulty elements are taken into consideration to rank teams against their competition. 

Running Tumbling Difficulty (10 Points)

  • 0 Points – No skills performed
  • 1.0-6.0 Points – Less than a majority of the athletes perform one level-appropriate running tumbling pass
  • 6.0-10.0 Points – A majority of the athletes perform one level-appropriate running tumbling pass

Running Tumbling Majority Definition

  • Half of the total athletes plus one
  • 38 Athletes / 2 = 19 + 1 = 20 athletes
  • Running Tumbling is cumulative throughout the routine

Running Tumbling Difficulty Scoring Considerations Once in Range

  • Skill degree of difficulty
  • Percentage of team participation
  • Specialty combination and creativity
  • Synchronization
  • Variety
  • Additional skills and a combination of skills may increase your score within a range, including non-level appropriate skills.
  • A flipping tumbling skill, in addition to a full twisting tumbling skill within a pass, will be considered level-appropriate. 

Running Tumbling Technique (10 Points)

  • 0 Points – No skills performed
  • 1-5 Points – Skills performed with below-average execution and synchronization
  • 5-9 Points – Skills performed with average execution and synchronization
  • 9-10 Points – Skills performed with above-average execution and synchronization

USASF Routine Composition/Creativity (10 Points)

There are two overall judges, and their scores are averaged. This is a comparison to what other teams have performed and what they have scored. 

  • 1-5 Points – Below Average
  • 5-8 Points – Average
  • 8-10 Points – Above Average

Routine composition based on below-average, average, or above-average demonstration of:

  • Pace and flow
  • Innovative, visual, and creative ideas
  • Additional skills used to enhance the overall appeal

USASF Dance (5 Points)

There are two overall judges, and their scores are averaged. This is a comparison to what other teams performed and what they scored.
 
  • 0 Points – No skills performed
  • 1-2 Points – Below average
  • 2-3 Points – Average
  • 3-5 Points – Above Average

The dance score is based on how well the following skills and elements are performed:

  • Entertainment value
  • Energy level
  • Visual elements
  • Variety of levels
  • Formation changes
  • Footwork and floorwork
  • Partner work
  • Pace and intricacy
  • Technique
  • Perfection
  • Synchronization
  • Team participation
  • Precision of spacing 
  • Arm/motion placement 

USASF Performance/Showmanship (5 Points)

A team’s ability to demonstrate high levels of energy, entertainment value, and excitement while maintaining consistent uniformity, genuine enthusiasm, and showmanship. This will include appropriate athletic impression, in conjunction with the USASF Athletic Performance Standards, throughout the routine. 

Formations & Transitions (5 Points)

  • 1-2 – Below Average in spacing, timing, seamless patterns of movement, use of floor, and visual elements
  • 2-4 – Average in spacing, timing, seamless patterns of movement, use of floor, and visual elements
  • 4-5 – Above Average in spacing, timing, seamless patterns of movement, use of floor, and visual elements

IASF – Level 5, 6 & 7 Tumbling Divisions

Total Points: 150

IASF Level 5-7 Tumbling Scoresheets Breakdown - Cheerleading Worlds 2024

IASF Tumbling (15 Points)

In both standing and running tumbling, synchronized passes are rewarded. Specifically in running tumbling, teams who do not have synchronized passes could be capped at a 2.0. The running tumbling high range of 2.0-5.0 points requires passes with multiple athletes and multiple synchronized passes. Passes do not need to be the same to be synchronized and can mix skill levels. 

Standing Tumbling Difficulty (5 Points)

  • 0 Points – No skills performed
  • 0.1-2.0 Points – Less than a majority of the athletes perform one level-appropriate standing tumbling pass and/or the majority perform below level-appropriate passes.
  • 2.0-5.0 Points – A majority of the athletes perform one level-appropriate standing tumbling pass, including passes with multiple athletes and multiple synchronized passes.

Running Tumbling Difficulty (5 Points)

  • 0 Points – No skills performed
  • 0.1-2.0 Points – Less than a majority of athletes perform one level-appropriate running tumbling pass, and/or the majority perform below level-appropriate passes.
  • 2.0-5.0 Points – A majority of the athletes perform one level-appropriate running tumbling pass, including passes with multiple athletes and multiple synchronized passes.

Tumbling Difficultly Scoring Considerations:

  • Degree of difficulty
  • Percentage of team participation
  • Variety
  • Synchronization
  • Jump/Tumbling combination (tumbling only)
    • Jumps and Standing Tumbling are judged separately, even if connected 
  • Jump/tuck combination is considered level-appropriate in Standing Tumbling for Levels 5-7
  • In levels 1-4, individual tumbling passes (performed by a single person) will not be considered in the scoring process

How Tumbling Majority is Determined:

  • Half of the total athletes plus one
  • 24 Athletes / 2 = 12 + 1 = 13 athletes
  • Round down from the decimal if necessary
  • Running and Standing Tumbling is cumulative throughout the routine

Tumbling Technique (5 Points)

The tumbling execution score is combined for standing and running tumbling. 

  • 0 Points – No skills performed
  • 0.1-2.0 Points – Skills/passes performed with below-average execution and synchronization
  • 2.0-4.0 Points – Skills/passes performed with average execution and synchronization
  • 4.0-5.0 Points -Skills/passes performed with above-average execution and synchronization

IASF Jumps (5 Points)

Jumps follow the same comparative scoring model as the other sections. Once a team performs three advanced jumps they can score from 3 to 5 points based on how difficult and technically perfect they were performed in comparison to their competitors on that day. 

Technique and Difficulty are combined into one score for Jumps.

  • 0 Points – No jump skills were performed
  • 1.0-2.0 Points – Less than a majority of the team performs 1-3 jumps. Jump skills executed with below-average to average technique, perfection, flexibility, and synchronization.
  • 2.0-3.0 Points – Less than a majority of the team performs 1-3 jumps. Jump skills executed with above-average to excellent technique, perfection, flexibility, and synchronization.
  • 3.0-4.0 Points – The majority of the team performs 3 advanced jumps. Jump skills with average to above-average technique, perfection, flexibility, and synchronization.
  • 4.0-5.0 Points – The majority of the team performs 3 advanced jumps. Jump skills with above-average to excellent technique, flexibility, and synchronization.

How Jumps Majority is Determined:

  • Half of the total athletes plus one
  • 24 Athletes / 2 = 12 + 1 = 13 athletes
  • Round down from the decimal if necessary
  • Jumps are cumulative throughout the routine

Jump Difficulty Scoring Considerations:

  • Percentage of team participation
  • Synchronization
  • Height of jumps
  • Variety
  • Connected jumps
  • Configuration (to include quantity, choreography, etc.) 

IASF Stunts (40 Points)

As is the case with USASF, this is a comparison score. After the majority of a team performs level-appropriate skills, the judges compare the technique and difficulty based on other teams in the same division on the same day. 

Stunts Difficulty – All Girl (20 Points)

  • 0 Points – No skills performed
  • 1.0-8.0 Points – Less than a majority of the athletes perform level-appropriate skills
  • 8.0-20.0 Points – A majority of the athletes perform level-appropriate skills

Stunts Difficulty – Coed (20 Points)

  • 0 Points – No skills performed
  • 1.0-8.0 Points – Less than a majority of the athletes perform level-appropriate skills. NO single-based or assisted single-based skills were performed
  • 8.0-16.0 Points – A majority of the athletes perform level-appropriate skills. Less than a majority perform single-based or assisted single-based skills
  • 10.0-20.0 Points – A majority of the athletes perform level-appropriate skills, and a majority of the athletes perform single-based or assisted single-based skills

How Stunts and Pyramids Majority is Determined:

  • Based on 4-person stunt groups
  • The Majority is determined by dividing the total number of athletes by four, then dividing by two, and then adding one group. (Total Athletes / 4) / 2 + 1 = Majority
  • Example: 24 athletes / 4 = 6 stunt groups divided by 2 equals 3 plus 1 equals 4 groups, and then you round down if there is a decimal.
  • Stunts are cumulative throughout the routine
  • The majority for single-based/assisted skills for coed divisions will use the same majority calculation. 

Considerations for Stunts and Pyramid Difficulty

  • Minimal use of bases
  • Degree of difficulty
  • Percentage of team participation
  • Variety of load-ins, dismounts, and transitional elements
  • Additional skills and a combination of skills may increase your score, including non-level skills. 

Stunts Technique (20 Points) 

  • 0 Points – No skills performed
  • 1.0-8.0 Points – Stunt skills executed with below-average stability, flexibility, and synchronization.
  • 8.0-16.0 Points – Stunt skills executed with average technique, stability, flexibility, and synchronization.
  • 16.0-20.0 Points – Stunt skills executed with above-average to excellent technique, stability, flexibility, and synchronization.

IASF Pyramids (40 Points)

The same methodology for Stunts is applied to Pyramids. 

Pyramid Difficulty (20 Points)

  • 0 Points – No skills performed
  • 1-12 Points – No level-appropriate skills and/or less than two structures
  • 12-20 Points – Level appropriate skills and at least two structures 

Majority definition and difficulty considerations are listed above in Stunts.

Pyramid Technique (20 Points) 

  • 0 Points – No skills performed
  • 1-8 Points – Skills executed with below-average stability, flexibility, and synchronization.
  • 8-16 Points – Sskills executed with average technique, stability, flexibility, and synchronization.
  • 16-20 Points – Skills executed with above-average technique, stability, flexibility, and synchronization.

IASF Tosses (10 Points)

As is the case with USASF, after a majority of a team performs a level-appropriate toss, judges will compare teams across their division and day. There are several considerations for Tosses, including variety and a combination of skills that could increase your score. 

Tosses Difficulty (5 Points)

  • 0 Points – No tosses performed
  • 0.1-2.0 Points – Tosses are thrown, but none are level-appropriate
  • 2.0-3.0 Points – Less than a majority of the team performs a level-appropriate toss
  • 3.0-5.0 Points – A majority of the team performs a level-appropriate toss

Tosses Majority Definition

  • Based on 5-person stunt groups
  • The Majority is determined by dividing the total number of athletes by 5, then dividing by two, and then adding one group. (Total Athletes / 5) / 2 + 1 = Majority
  • Example: 24 athletes / 5 = 4.8 stunt groups divided by 2 equals 2.4 plus 1 equals 3.4, and then you round down to 3.
  • Tosses are cumulative throughout the routine

Considerations for Tosses Difficulty

  • Degree of difficulty
  • Height of tosses
  • Additional skills, a variety of skills, and a combination of skills may increase your score, including non-level appropriate skills
  • Minimal use of bases does not apply in scoring tosses.

Tosses Technique (5 Points)

  • 0 Points – No tosses performed
  • 0.1-2.0 Points – Tosses executed with below-average technique, flexibility, synchronization, and below-average height
  • 2.0-4.0 Points – Toss skills executed with average technique, flexibility, synchronization, and average height.
  • 4.0-5.0 Points – Toss skills executed with above-average to excellent technique, flexibility, synchronization, and above-average height.

IASF Building Creativity (10 Points)

Building creativity takes into account Stunts, Pyramids, and Tosses. Building judges look at every single building skill from the start of the routine to the end. They’re looking for unique and interesting skill combinations. 

  • 1.0-3.0 Points – Below average visual, unique, and intricate skills
  • 3.0-8.0 Points – Average visual, unique, and intricate skills
  • 8.0-10.0 Points – Above average visual, unique, and intricate skills

IASF Dance (5 Points)

There are two overall judges who give their own scores and feedback independently, and then it is averaged.

  • 0 – No skills/elements performed 
  • 0-1.0 Points – Skills/elements with minimal incorporations of difficulty/technique considerations 
  • 1.0-2.0 Points – Skills/elements with few incorporations of difficulty/technique considerations 
  • 2.0-5.0 Points – Skills/elements with multiple incorporations of difficulty/technique considerations 

Dance Considerations 

  • Entertainment value
  • Energy level 
  • Visual elements 
  • Variety of levels 
  • Formation changes
  • Footwork & floorwork 
  • Partner work 
  • Pace & intricacy 
  • Team participation 
  • Perfection
  • Synchronization
  • Precision of spacing 
  • Arm/motion placement

IASF Routine Creativity (5 Points)

  • 1.0-2.0 Points – Minimal innovative, visual, unique, and intricate ideas and incorporations
  • 2.0-4.0 Points – Average innovative, visual, unique, and intricate ideas and incorporations
  • 4.0-5.0 Points – Above average to excellent innovative, visual, unique, and intricate ideas and incorporations

IASF Formations and Transitions (10 Points)

There are two overall judges who give their own scores and feedback independently, and then it is averaged.

  • 1.0-3.0 Points – Below average in spacing, seamless pattern of movement, degree of difficulty with timing problems throughout the routine, along with poor use of floor with minimal visual elements.
  • 3.0-8.0 Points – Average spacing and seamless patterns of movement. Average degree of difficulty, few timing problems with average use of floor and visual elements.
  • 8.0-10 Points – Above average to excellent in spacing, seamless patterns of movement, and degree of difficulty. Formation changes are cleanly executed with little to no timing problems. Formation changes throughout the routine that add to the visual impact and excitement of the routine. Great use of the total floor.

IASF Overall Routine Impression and Showmanship (10 Points)

There are two overall judges who give their own scores and feedback independently, and then it is averaged.

  • 1.0-3.0 Points – Below average effectiveness in performing a comprehensive and positive memorable experience.
  • 3.0-8.0 Points – Average effectiveness in performing a comprehensive and positive memorable experience
  • 8.0-10.0 Points – Above average to excellent effectiveness in performing a comprehensive and positive memorable experience.

IASF – Global Level 6

Total Points: 160

Global Level 6 (All-Girl and Coed) use the same scoresheet as the IASF tumbling division outlined above. In addition, Global Teams have an additional 10-point section for the cheer.

Cheer Criteria (10 Points)

The Cheer section is judged by single person who only scores the cheer. This individual will not score the music portion of the routine. 

  • 0 Points – No cheer performed
  • 1.0-10.0 Points – Native Language Encouraged Crowd Effectiveness- Voice, Pace & Flow. Ability to lead the crowd for the team’s nation, team/program, delegation, and all spectators. Proper use of signs, poms, megaphones, flags, and motion technique. Practical use of Stunts/pyramids to lead the crowd. Execution.
IASF Global 6 Scoresheets Breakdown - Cheerleading Worlds 2024

IASF – Non-Tumbling Levels 6 & 7

Total Points: 135

IASF Non-Tumbling divisions use the same scoring structure as IASF tumbling divisions for these sections:

  • Stunts
  • Pyramid
  • Tosses
  • Building Creativity
  • Jumps
  • Dance
  • Overall Routine Creativity
  • Overall Routine Formations/Transitions
  • Overall/Showmanship

Non-Tumbling Does Not Include The Following Sections:

  • Standing Tumbling (5 points)
  • Running Tumbling (5 points)
  • Tumbling Execution & Technique (5 Points)
IASF Non-Tumbling 6-7 Scoresheets Breakdown - Cheerleading Worlds 2024

Deductions (All Divisions)

USASF and IASF use the same guidelines for deductions.

USASF Deduction Explanation – Click Here

IASF Deduction Explanation – Click Here

  • Athlete Bobbles (-1 per occurrence)
    • Hands down in tumbling
    • Knees down in tumbling or jumps
    • Incomplete tumbling twist(s) (the landing position of the athlete’s feet will be used to determine completion)
  • Athlete Fall (-2 per occurrence)
    • Multiple body parts down in tumbling or jumps
    • Drops to the floor during individual skills (tumbling, jumps, etc.)
  • Building Bobbles (-2 per occurrence)
    • Stunts, tosses and pyramids that almost drop/fall from the intended position (determined or measured by the other stunts being performed simultaneously if applicable), but are saved (includes excessive movement of bases).
    • Blatant incomplete twisting cradles (landing on the stomach, etc.)
    • Knee or hand touching the ground during cradle or dismount
    • Controlled cradling, dismounting, or bringing down a stunt or pyramid early (not timing issues)
  • Building Falls (-3 per occurrence)
    • Uncontrolled cradling, dismounting, or bringing down a stunt or pyramid early (not timing issues). from the intended position (determined or measured by the other stunts being performed simultaneously if applicable).
    • Base falling to the floor during a cradle or dismount
  • Major Building Falls (-4 per occurrence)
    • Falls from individual stunt, pyramid or tosses to the ground (top person lands on ground).
  • Maximum Building Falls (-5 per occurrence)
    • When multiple deductions should be assessed during an individual stunt or toss (by a single group), then the sum of those deductions will not be greater than 5.
  • Pyramid Collapse (-6)
    • When multiple deductions should be assessed within the same pyramid structure/transition (by 2 or more groups), then the sum of those deductions will not be greater than 6.
  • Safety Violations (-4 per occurrence)
  • Time Limit Violations (-1 per second over time)
  • Boundary Violations (-1 per occurrence)
    • An occurrence is defined as BOTH feet off the 42’ by 54’ performance surface AND any immediate adjacent safety border.
    • An athlete must have at least one foot touching the performing surface and/or adjacent safety border to be considered inbounds.
  • Worlds Athlete/Coaches/Owner Behavior (-1,-2, or -3)
    • For unsportsmanlike, unprofessional, disrespectful, and/or unsupportive behavior. The amount of penalty will be determined by the competition officials. 

Getting the Final Score

At Worlds, the final score is determined by adding up all of the sections and deducting the mistakes. They do not utilize the percentage of perfection we are used to seeing during the regular season. If you are trying to figure out who has the highest percentage of perfection, as we would see during the regular season, you need to take into consideration the maximum number of points available in that division. 

If You Enjoyed This Guide, Please Share It!

Facebook
Twitter

Follow CheerTheory Everywhere Online